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Archive for the ‘Server’ Category


 

If you do “gem install capistrano”, the gem package manager will go fetch the latest gem version of capistrano, currently 2.3.0 and installed in the gem repository. In case you want to have multiple version s of capistrano running, here’s how to do it.

To install older gem version of Capistrano
gem install –version 1.4.2 capistrano
(1.4.2 is the latest one in the 1.x branch before the release of 2.0)

To run specifically the 1.4.2 version, use
cap _1.4.2_ *your_tasks_here*

Shortcut
To reduce the typing, you can make an alias in your .bash_profile on Linux to run the 1.4.2 version as cap1 (cap 2.x.x is still running as cap) using

# add this line to .bash_profile
alias cap1=”cap _1.4.2_”

Afterwards, reload the profile with

$ source .bash_profile


Since I am on Windows, what I did was creating a batch file called “cap1.bat” and saved it within my system’s PATH environment. For simplicity’s sake, I save the cap1.bat file inside my C:\Windows\System32 folder

@echo off
cap _1.4.2_ %*

The special wildcard %* will be replaced with your command-line arguments, saving you the typing.

To read more about the Capistrano 1.4.2 version, check out Jamis’s post here.

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I’m in the process of installing Ruby on Rails on a VPS running CentOS 5.1 and run into an issue with gem complaining for the missing zlib library. What happened was that I first used “sudo yum install ruby” to install the ruby runtime. However, the pre-packaged ruby in the Yum repository was older, 1.8.5. I only found out about this when I tried to run the mongrel_cluster to set up the mongrel instances. Mongrel was complaining about the older version of Ruby and the need for the fcgi fix. I decided to uninstall the yum ruby package and compile the newer version of Ruby from the source.

I compiled and installed Ruby 1.8.6 from the tar ball source first (./configure, make, make install), then I removed the pre-installed package using “sudo yum remove ruby” and removed all the dependencies with it. Next I installed gem 1.1.1 from the source (ruby setup.rb). I proceeded to install rails 2.0.2 again (”sudo gem install rails -y”). Bam, gem started to complain:

/usr/local/lib/ruby/site_ruby/1.8/rubygems/custom_require.rb:27:in
`gem_original_require': no such file to load -- zlib (LoadError)

Not good!

I did some research and it turned out that my CentOS 5.1 VPS is a barebone box, it did have the extra development libraries installed. Hence when I compiled Ruby from source, make did not compile the zlib extension because I did not have the zlib-devel package installed.

After installing zlib-devel package through yum (”sudo yum install zlib-devel”), I cd’ed into my Ruby source folder and into the ext/zlib folder (in my case, ruby-1.8.6-p114/ext/zlib/). Then I proceeded to install the zlib library (”ruby extconf.rb”, “make”, “make install”). Afterwards, gem was working fine again! Yay!

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Based on an article on detection connection speed using JavaScript, I implemented a more completed speed detection solution which you can drop into your project with minimal fuss. An example would be to detect the user’s connection speed to show either high or low bandwidth version of the website. All the ingredients you need are an image, a small JavaScript snippet, and some imagination. There is no dependency and no other 3rd party library needed.

The main idea is that we load an image programmatically and measure the time it takes the browser to load such an file. Once an image is done loading, the browser will fire the onLoad event and we can capture the end time. I included two different versions of the code. The first one is quite simple with the image being loaded only once. The second one is more sophisticated, loading the image multiple times and taking the average loading time to arrive at a more accurate answer.

The key technique being used here are closure and passing functions as arguments. These two techniques are very commonly used in modern JavaScript frameworks such as Prototype, Scriptaculous, jQuery, Ext, YUI, etc.

In order for this technique to work, we need to have an image with an average size. Too small of an image won’t give us a very good result while too big of an image will cause more lags and affect the user’s experience. For your convenience, I included the a JPG image around 58.5KB in size as our testing image. We will need the exact size of the image in Bytes in order to calculate the bitrates or byte-rates.

Simple Javascript Speed Detection
Insert this code snippet into the page where you want to conduct the speed test

var SpeedTest = function() {
  /*
  From:  http://techallica.com/kilo-bytes-per-second-vs-kilo-bits-per-second-kbps-vs-kbps/
  256 kbps            31.3 KBps
  384 kbps            46.9 KBps
  512 kbps            62.5 KBps
  768 kbps            93.8 KBps
  1 mbps ~ 1000kbps   122.1 KBps
  */
};
SpeedTest.prototype = {
  imgUrl: "speedtest.jpg"    // Where the image is located at
  ,size: 59917                // bytes
  ,run: function( options ) {

    if( options && options.onStart )
      options.onStart();

    var imgUrl = this.imgUrl + "?r=" + Math.random();
    this.startTime = (new Date()).getTime() ;

    var testImage = new Image();
    var me = this;
    testImage.onload = function() {
      me.endTime = (new Date()).getTime();
      me.runTime = me.endTime - me.startTime;

      if( options && options.onEnd )
        options.onEnd( me.getResults() );
    };
    testImage.src = imgUrl;
  }

  ,getResults: function() {
    if( !this.runTime )
      return null;

    return {
      runTime: this.runTime
      ,Kbps: ( this.size * 8 / 1024 / ( this.runTime / 1000 ) )
      ,KBps: ( this.size / 1024 / ( this.runTime / 1000 ) )
    };
  }
}

First, we need to specify where we would load the image from (in this case, the relative path to the page) and the exact size of that image in Kilobytes. Since we don’t want the browser to cache the image, which short-circuits our test, we append a random number to the original image’s url (line 19). Before we run the test, we check to see if we need to run the onStart() functions being passed in. The idea is that you can show on the page with some messages or pop-up to notify about the test is about to run, simply by passing in an inline function.

The crux of the detection is from line 23 to line 30. If you are new to JavaScript or you are not comfortable with Closure, you should investigate a bit more since Closure is a critical and extremely powerful part of Object-Oriented JavaScript. In its simplest form of explanation, Closure means an anonymous function from a different execution context can gain access to another function’s internal properties.

In this case, after downloading the image, the browser fires the image’s onLoad event at a later time in a different execution context (the context of the current browser) other than context of our SpeedTest object. Without a closure reference via the variable “me” (line 23), which holds the reference to the SpeedTest object, we can no longer access to the startTime and endTime properties of the current SpeedTest object.

Now to run the test and obtain the results, all you have to do is to initialize a new SpeedTest object, execute the run() method, and pass in your custom actions. Currently 2 custom events onStart() and onEnd() are supported:

var st = new SpeedTest();
st.run({
  onStart: function() {
    alert('Before Running Speed Test');
  }

  ,onEnd: function(speed) {
    alert( 'Speed test complete:  ' + speed.Kbps + ' Kbps');
    // put your logic here
    if( speed.Kbps < 200 )
    {
      alert('Your connection is too slow');
    }
  }
});

The Multi-trial speed test

As with any kind of measurements, one single measure is subjected to certain errors and inaccuracy. In our case, the degree of inaccuracy is much higher since connection speed fluctuates constantly. Other factors would affect the single-pass test is the initial DNS look-up speed and overhead, temporal network latency, slow browser, etc. Hence we can further improve our answers by taking multiple tests and average the results to get a more accurate number.

Below is a more sophisticated speed-detection code, which we can specify how many times the test is run. Typically 3 runs is good enough and it will not impact on the user’s experience.

var SpeedTest = function() {
  /*
  From:  http://techallica.com/kilo-bytes-per-second-vs-kilo-bits-per-second-kbps-vs-kbps/
  256 kbps            31.3 KBps
  384 kbps            46.9 KBps
  512 kbps            62.5 KBps
  768 kbps            93.8 KBps
  1 mbps ~ 1000kbps   122.1 KBps
  */
};
SpeedTest.prototype = {
  runCount: 3                 // how many times we want to run the test for
  ,imgUrl: "speedtest.jpg"    // Where the image is located at
  ,size: 59917                // bytes
  ,run: function( options ) {
    this.results = []; // reset the results
    this.callback = ( options && options.onEnd ) ? options.onEnd : null;
    this.runTrial(0, options);
  }

  ,runTrial: function(i, options ) {
    var imgUrl = this.imgUrl + "?r=" + Math.random();
    var me = this;
    var testImage = new Image();
    testImage.onload = function() {
      me.results[i].endTime = ( new Date() ).getTime();
      me.results[i].runTime = me.results[i].endTime - me.results[i].startTime;

      if ( i < me.runCount - 1 )
        me.runTrial( i + 1 ); // run the next trial
      else
      {
        // Execute the callback
        if( me.callback )
          me.callback( me.getResults() );
      }
    };
    this.results[i] = { startTime: ( new Date() ).getTime() };
    testImage.src = imgUrl;
  }

  ,getResults: function() {
    var totalRunTime = 0;
    for( var i = 0; i < this.runCount; i++ )
    {
      if( !this.results || !this.results[i].endTime )
        return null; // exit if we found no endTime.  --> test’s not done yet
      else
        totalRunTime += this.results[i].runTime;
    }

    var avgRunTime = totalRunTime / this.runCount;

    return {
      avgRunTime: avgRunTime
      ,Kbps: ( this.size * 8 / 1024 / ( avgRunTime / 1000 ) )
      ,KBps: ( this.size / 1024 / ( avgRunTime / 1000 ) )
    };
  }
}

Even though our test method has changed, you can still use the same exact code as above to run the speed-test. The answer will be much more accurate this time. Basically we run multiple trials back-to-back, each time measuring the runtime and store it into an array, then average and get the final result.

Another small difference is that we have to store the reference to the user’s custom onEnd() method as a property of the SpeedTest object so that at the end of the test, we can execute it and return the answer to the user.

Final words

I hope you enjoy this article and make good use of the code. I packaged the 2 versions and the image into a zip file so just go ahead and have some fun. Go speed-racer!

Download

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My blog’s been up and down (mostly down) for the past few days. The reason was that I was running out of files quota. I’m still hosting my site on 1and1 despite the fact that 1and1 and I we had some conflicts. 1and1 imposes a hard-limit of the number of files you can have on your account( ~260k). I didn’t move the blog to my dedicated servers because I know I won’t have enough time to maintain the servers myself (make sure DNS doesn’t go down, mail server up and spam-free, etc.). I don’t want to be a fulltime sys-admin just to make sure my blog is up. So as much as I want to be independent and in total control, I’d rather leave my site on 1and1’s server and pay them $10 to do so.

Since with 1and1 you can host multiple domains, I host a few other sites together with alexle.net under 1 single account. Suddenly there were a large number of files on my hosting account and I didn’t know what was happening. My ~260,000 files quota was quickly used up. I SSH’ed in to the account and did some searches (just do find ./ | wc for different suspicious site folders). It turned out that the joomla portal for www.warsofearth.com began to generate a huge amount of cache files. I originally had Page Cache on for WarsOfEarth to speed up the site (sometimes 1and1 server is not the fastest one. You can tell, alexle.net’s speed is terrible without cache) and thus for each hit to the site, a cache file is generated. My guess is that the site was crawled by some bots and the OpenSEF link component I used was generating cyclic links. I was aware of the OpenSEF issue for WarsOfEarth.com portal but just never bothered to fix it. And once the bot crawled the site, it kept on indexing and following the cyclic links, thus generating the huge amount of cache file.

Anyway, I rm’ed all the cache files for warsofearth.com and was able to reduce the amount of files on the server to roughly 40k, instead of more than 260,000. For now, the problem is fixed.

Sorry for the inconvenience that may have caused to you.

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Until recently I have decided to setup a local SVN repository on my computer, which runs Windows XP pro. Setting up SVN with Apache is the best way to access a SVN repository but the thing is, my computer has also IIS installed for ASP.NET development. Normally I have XAMPP installed and have to switch start/ stop Apache and IIS manually whenever I need to do something in either ASP.NET or PHP. To clarify, I do have PHP 5.x setup for IIS but Just didn’t bother to fix the session file permission issues of IIS; I’d rather just switch to the working Apache installation instead using the XAMPP control panel.

I started by installing the [[http://svn1clicksetup.tigris.org/|SVN1clickSetup]]. The installation was painless, however, I needed to restart the service to change some configurations. To register svnserve.exe to run as a serice again, I used this full command:


I:\Program Files\Subversion\bin\svnservice -install -d --listen-port 3690 --listen-host 0.0.0.0 -r K:\svnrepos

The -d param enables svnserve to run as a daemon. We specify the list-host of SVNServe.exe to be 0.0.0.0, which means it will bind to any IP available to the system. The -r specifies which folder to serve as the SVN repository. What left was opening up the 3690 port on the router and have the requests for the SVN service on this port routed to my box. Done!

* If you run `svnservice -debug` and see the `RegQueryValueEx failed with error 0, type 1`, it means that SVNService has successfully registered the SVNServe to run as a service. In fact, `RegQueryValueEx failed with error 0` is not an error or a failure.

* In case you have already run the above svnservice to register the SVNserve as a service but still cannot access the repository, you may have to start the SVNService manually by going through Start > Run > services.msc. Find the service called SVNService and start it. Also switch its Startup Type to Automatic so that SVNService is started on start up.

Cheers!

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